using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[CreateAssetMenu(fileName = "AssetManagerEditorWindowConfig", menuName = "AssetManger/CreateWindowConfig")]
public class AssetManagerEditorWindowConfigSo : ScriptableObject
{
    public  GUIStyle TitleTextStyle;
    public  GUIStyle VersionTextStyle;
    public  Texture2D LogoTexture;
    public  GUIStyle LogoTextureStyle;
}
